This is an OMHA sanctioned tournament and all tournament games are considered OMHA games for the purpose of rule interpretations. OMHA rules will prevail with the following additions:
1) A. Any player or team official incurring the following penalties will be suspended from further participation in the tournament:
- A 2nd game misconduct
- A fighting major
- A gross misconduct
- A match penalty
B. Game Misconducts – see OMHA rule book
2) Mouth guards are MANDATORY and must be worn by all players who are governed under the OMHA.
3) All teams must register and present their approved electronic team rosters (if not already submitted) 48 HOURS before the scheduled face-off time of their first game. If playing in St. Jacobs please register with the hockey office before your second game when you arrive in Elmira.
Registration takes place at the Woolwich Memorial Centre In Elmira .
4) A member of the Coaching Staff must report to the Tournament. Headquarters (or sign-in table at St. Jacob’s) to complete a game sheet prior to each game. You will NOT be permitted to remove the game sheet from the Headquarters area. There will be a game sheet area in both Elmira and St.Jacob’s, so once you complete your initial registration in Elmira, you can complete your game sheets at the arena you are playing in.
5) An Affiliate Player (AP) who is used in the Tournament must be listed on the approved electronic roster provided. An AP can only be used to replace a regular rostered player. The number of players dressed on the bench during a tournament game should not exceed the number of regular rostered players.
Any player in the Tournament may only play for one team.
6) Each team will carry home and away jerseys. Home will wear light coloured jerseys and visitors will wear dark. If a conflict arises regarding jersey colours, the VISITING team will change jerseys.
7) All teams must be prepared to go on the ice 15 MINUTES before their scheduled game time. Dressing rooms must be vacated within 30 minutes of your game completion. Teams will be held responsible for any damages caused to the facilities utilized for the Tournament. A damage charge may be assessed if there is damage done to any of the change rooms or facilities.
**It is the Team Officials responsibility to ensure their dressing room is locked at all times. Woolwich Minor Hockey, The Tournament Committee and the Township of Woolwich will accept no responsibility for the loss/theft of, or damage to any personal property left in the dressing room at any time.**
8) Games will have a 3-minute warm up and will consist of the following:
ROUND ROBIN
U14 - 10-10-15
U15 - 10-10-15
U16 - 10-15-15
U18 - 10-15-15
SEMI-FINALS & FINALS
U14 - 10-15-15
U15 - 10-15-15
U16 - 15-15-15 (Flood between second and third period)
U18 - 15-15-15 (Flood between second and third period)
· All games will be stop time periods. No Team Official or Player is allowed on the ice surface until the Olympia has left and the resurface door is closed.
· If the goal spread is 5 goals or more at any point of the 3rd period, running time will commence until the goal spread is 3 goals.
9) Point structure for game in preliminary rounds are as follows:
GAME WIN - 2pts
GAME TIE - 1pt
GAME LOSS - 0pts
A game ending in a scoreless tie will earn each team 1 point
10) Any team failing to appear for their scheduled game time without just cause will forfeit the game. 2 points and a 3-0 score will be awarded to the opposing team.
11) After the completion of the Round Robin, teams will be ranked based on the number of teams in their respective division - see Advancement Criteria (below).
ADVANCEMENT CRITERIA - ROUND ROBIN/QUALIFYING ROUNDS
8 Team Divisions (U13-U16 Groups)
- Teams will be broken up into two pools and play a full round robin series between their pools.
- At the conclusion of the round robin, a Semi Final will be played. The 1st place team of each pool will play the 2nd place team of the opposite pool. The winners of the Semi Finals will proceed to the Championship Game. 1st place teams will be the Home team.
- The tiebreaker formula will be applied, using Qualifying Round Games only, to determine the home position in the Championship game.
5 Team Division (U18 Group)
- Teams will play a full Round Robin qualifying series of 4 games
- At the conclusion of the Round Robin, the top 2 teams advance to the Finals. 1st place teams will be the Home team.
- The tie breaker formula will be applied, using Qualifying Round games only to determine the home position in the Championship Game.
TIE BREAKING RULES
The following are the tie-breaking rules for the Divisional Qualifying Rounds.
Two Teams Tied:
1.0 The winner of the Round Robin game between the two tied teams gains the higher position (Head to head).
1.1 The team with the most wins in the Round Robin gains the higher position
1.2 If the two teams are still tied after 1.1 has been applied, then the team with the best goal differential gains the higher position. The goal differential of a team is to be determined in the following manner:
- Total number of goals FOR, divided by the total number of goals FOR plus the total number of goals AGAINST.
NOTE: All Round Robin games are included
1.3 If the two teams are still tied after 1.2 has been applied, the team with the least number of penalty minutes throughout all of the Round Robin games, gains the higher position.
1.4 If the two teams are still tied after 1.3 has been applied, then the team which scored the first goal in the game between the tied teams gains the higher position.
1.5 If the two teams are still tied after 1.4 has been applied, a single coin toss will determine which team gains the higher position.
Three or More Teams Tied:
When three or more teams are tied, the three or more team tiebreaker is used to determine the seeding of 1st, 2nd, 3rd,etc. If any step in the tiebreaker only seeds one team, that team will assume that position. The 3-team or more tiebreaker will continue to determine the seeding of the remaining teams. At no time will the teams using this formula go back to the two team tiebreaker.
2.0 If 3 teams or more are tied, the point record established among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.
2.1 The team with the most wins (among the tied teams) would gain the highest position.
2.2 If the teams are still tied after 2.1 has been applied, then the team with the best goal differential gains the highest position (see 1.2 above for the goal differential calculation).
The exercise 2.2 establishes the team or teams with the highest position by percentage. These teams will advance. If there are still teams tied, then 2.3 is applied. They do not go back to the "Two Team Tiebreaker".
2.3 If teams are still tied after 2.2, the team with the most goals for (all Round Robin/preliminary games played) will gain the higher position.
2.4 If the teams are still tied after 2.3 has been applied, the team with the least number of penalty minutes throughout all the Round Robin games will gain the higher standing.
2.5 If teams are still tied after 2.4 has been applied, a coin toss shall determine the higher standing. In a 3 team coin toss, the odd team gains the higher position and if necessary another coin toss will be held to determine the standing of the other two teams.
SEMI FINALS/FINALS
· Each team is allowed one 30 second time out, per game, in the Semi Finals
· Each team is allowed one 30 second time out in the Championship game
· The National Anthem will be played at all final games, All players that are on the ice (HC 10.15d) for the National Anthem, except the starting Goalkeeper(in crease), MUST position themselves on their blue line prior to the start of the Anthem(s).
They shall remove their helmets and remain on said blue line until the completion of the Anthem(s). Any player replacing his helmet, or leaving their position, prior to the completion of the Anthem(s), shall be assessed a Misconduct Penalty.
Game Ties in the Semi Finals and Finals after Regulation Time
· Semi-final & Championship games are played to a winner.
· In the event of a tie at the end of regulation time, a SUDDEN VICTORY FIVE (5) MINUTE OVERTIME will commence. The teams will NOT switch ends at the commencement of the overtime period – goalies will remain on the same end of the ice
· Teams will play a FIVE (5) minute sudden victory overtime period 4 on 4 plus goalies. Players may be changed at any time. Goalies may be “pulled” at any time and a substitute player from the bench be used.
· If still tied after the 5-minute 4 on 4 overtime period, Teams will play a FIVE (5) minute sudden victory overtime period 3 on 3 plus goalies.
If there is still a tie between the two teams, a shootout will commence to decide the winner.
Penalties During the 4 on 4 Sudden Victory Overtime Period
If a penalty occurs during the 4 on 4 overtime period, the teams play 4 on 3. If a SECOND penalty is called on the SAME TEAM, and the first penalty has not expired, the second penalized player goes to the penalty box and it will be treated as a delayed penalty and time will commence when the first penalty expires. The first penalized player cannot re-enter the game until a stoppage of play after his/her penalty expires. The maximum a team may be at a disadvantage is 4 on 3. Penalties carry from period to period.
Penalties During the 3 on 3 Sudden Victory Overtime Period
If a penalty occurs during the 3 on 3 overtime period, the teams play 4 on 3. If a SECOND penalty is called on the SAME TEAM, and the first penalty has not expired, the second penalized player goes to the penalty box and it will be treated as a delayed penalty and time will commence when the first penalty expires. The first penalized player cannot re-enter the game until a stoppage of play after his/her penalty expires. The maximum a team may be at a disadvantage is 4 on 3. Penalties carry from period to period.
Shoot Out (Championship & Semi Final Games)
Should the game remain tied after the 10 minute sudden victory overtime period (4on4 and 3on3), a SHOOT OUT will occur. Please note the following:
· Any player(s) serving a penalty at the end of overtime will not be eligible to participate in the shoot out. The Coach must designate a shooter(s) to take his place immediately at the end of the 5 minute sudden victory overtime 3 on 3 period.
· Each team must designate 3 shooters (S1, S2, S3) on the game sheet prior to the start of the game
· S1 from the Away team will go first in the shootout.
All players except S1 shooter from the Away team and goalies will be on the bench to start
· Once a player has shot they will go back to their teams bench
· If still tied, each team will designate one shooter at a time until there is a winner. A player may not shoot for a second time until all players on the game sheet (except goalies) have shot
· Goalies that start the shoot out must remain in net unless there is an injury
DISPUTES
Any disputes arising during the Tournament, will be brought to the attention of the “In Charge” Tournament Committee Member. Decisions of the Tournament Committee Members are FINAL.
Team Officials are responsible for their team’s behaviour/conduct on and off the ice. The Tournament Committee reserves the right to revoke any abusive individual’s privilege to be present at the arenas.
It is common to have Coaches and/or parents approach a Tournament Committee member protesting a suspension penalty issued by a referee. It must be emphasized to all Coaching Staff and Parents that the Tournament Committee cannot and WILL NOT overturn any penalty issued before, during or after a game regardless of the circumstances. No exceptions.
The suspension appeal process can be found in the OMHA Manual of Operations.
The Sponsors of the Tournament, its Officials, Township of Woolwich Staff and persons connected with the Tournament will not be held liable for any injury or accident that may be incurred by any player or team official while participating in the coming/going to or from the Tournament.